Total ×N at each rank step within a run. Each ascend layers a new Vow on the stack and compounds the multiplier ×1.5.
Reaching Lv 100 ascends one final time, banks +2 🪙 Coins, then resets the ladder so the next run starts fresh at ×5.
Every ascension also multiplies your cash & XP ×1.5 (compounding, no cap). Vows auto-unlock at every ascend (×2 → ×25, stacking to ×7,500 by Lv 100). Vows × Multiplier × Talents = absurd compounding.
A prototype with a dark-mystic descent theme and a wholly-different progression system. There is no gear shop. Each run is five ascensions — caps at Lv 20 / 40 / 60 / 80 / 100. You MUST ascend to continue. Every ascension multiplies your Ascension Multiplier ×1.5 and the full Lv 100 finish banks +2 🪙 Coins for the Talent Vault.
Your censer auto-descends through realms of bone and sigil, gathers relics, and returns to the altar to sell. You don't pilot it — you ascend it.
Tap boost (or press Space) for +200% speed and pickup rate. Tap again while active to add +1s, up to 10s.
No shop. Ranks 2, 4, 6, 8, 10 auto-unlock permanent ×2, ×3, ×5, ×10, ×25 Vow multipliers — stacking to ×7,500 at the Lv 100 cap. Every ascension also multiplies your Ascension Multiplier ×1.5 (compounding, no cap) AND banks +2 🪙 Coins for the Talent Vault.
Every Lv 1 → 100 run earns you 2 🪙 Coins. Spend them in the vault on 8 talents, each 3 ranks:
Costs 1 coin per rank (3 coins to max one talent · 24 to max all 8 → 12 full Lv 100 runs at 2 coins per run). Coins are persistent forever — they're not wiped by ascending, only by a full reset.
The bones are read every 10s. Triple matches:
Crates spawn occasionally. Click to add to your tray (next to the cash). Open them whenever — multi-item rolls bias toward higher rarity.
Five ascensions per run at Lv 20 / 40 / 60 / 80 / 100. Each ascension resets level/cash/upgrades but the multiplier compounds (×1.5/ascend) and a Vow auto-unlocks. After the full Lv 100 ascend the run resets entirely — ranks, multiplier, vows back to zero — but you bank +2 🪙 Coins and keep your Talent Vault progress. Total power within a run = Vows × Ascension Multiplier × Talents.
Every multiplier, every chance, every scale is laid out in detail.
Each pull happens every 10s. One outcome is rolled from the weighted table below.
| Outcome | Symbol | Weight | Chance |
|---|---|---|---|
| No match | — | 50 | 50% |
| Stigmata (hazard) | 🩸 | 7 | 7% |
| Vespers Frenzy (chest burst) | 🔔 | 12 | 12% |
| Communion (value + XP) | 🕯 | 9 | 9% |
| Apotheosis (legendary picks) | 💀 | 5 | 5% |
| Black Mass (jackpot) | 🌑 | 4 | 4% |
| Serpent's Coil (cargo) | 🐍 | 8 | 8% |
| Inner Eye (XP burst) | 👁 | 5 | 5% |
Total weight 100; each weight = % directly. Sum of "good" outcomes (everything except Stigmata + No match) = 43%.
| Bonus | Effect | Duration |
|---|---|---|
| 🩸 Stigmata | Pickups halt | 10s |
| 🔔 Vespers Frenzy | Rapid crate spawns, ≥2 black-box | 12s |
| 🕯 Communion | 3× value · 2× XP | 18s |
| 💀 Apotheosis | Forced legendary picks (see below) | 15s |
| 🌑 Black Mass | Every positive bonus stacked | 20s |
| 🐍 Serpent's Coil | 2× cargo capacity | 12s |
| 👁 Inner Eye | 3× XP only | 12s |
Each forced-legendary pick is worth 5× × (level / cap)1.5 the item's normal value. Caps at 5× when you're at the level threshold.
| Your level (cap = 100) | Multiplier per pick |
|---|---|
| Lv 25 | ~0.6× |
| Lv 50 | ~1.8× |
| Lv 75 | ~3.2× |
| Lv 100 | 5× |
Cash and XP scale by (level / cap), floor 10%. Cash also gets the prestige multiplier (Vows × Ascension Multiplier).
| Tier | Items | Cash / item (base) | XP / item |
|---|---|---|---|
| 🦴 Bone Pouch (common) | 2 | $50 | 0.2% of next-level XP |
| 📿 Reliquary (rare) | 3 | $200 | 0.5% |
| ⚱ Sealed Sepulcher (epic) | 4 | $1,000 | 1.2% |
| 🌑 Black Box (legendary) | 6 | $5,000 | 2.5% |
Per chest at Lv 100, no Vows or multiplier: Bone Pouch = $100, Black Box = $30K. With max ×7,500 prestige: $750K → $225M.
Each Vow auto-unlocks at its rank and permanently multiplies all cash & XP. Stack multiplicatively.
| Vow | Rank | Mult | Cumulative |
|---|---|---|---|
| 🩸 First Vow | 2 | ×2 | ×2 |
| 🦴 Second Vow | 4 | ×3 | ×6 |
| 🕯 Third Vow | 6 | ×5 | ×30 |
| 💀 Fourth Vow | 8 | ×10 | ×300 |
| ⛧ Final Vow | 10 | ×25 | ×7,500 |
Every ascension banks +1 Star. Each Star multiplies all cash & XP by ×1.5, compounding.
| Stars | Multiplier (×1.5n) |
|---|---|
| 1 | ×1.5 |
| 5 | ×7.6 |
| 10 | ×57 |
| 15 | ×438 |
| 20 | ×3,325 |
| 25 | ×25,251 |
| 50 | ×6.4M |
Multiplies on top of Vows, so 10 Vows max + 25 ascensions = ×7,500 × ×25,251 = ×189M total.
Each ascension's level cap climbs by 10. Hard ceiling at Lv 100 — past rank 9, every ascension still requires Lv 100.
| Rank you're at | Cap to ascend |
|---|---|
| 1 (Penitent) | Lv 20 |
| 2 (Acolyte) | Lv 30 |
| 5 (Hierodule) | Lv 60 |
| 9 (Anchorite) | Lv 100 |
| 10+ (post-cap) | Lv 100 forever |
Each realm's base loot value is 3.2× the previous. Biome is locked to your rank — Rank 1 always plays in Vespers' Crypt, ascending advances you a realm.
| Rank | Realm | Common item value | Legend item value |
|---|---|---|---|
| 1 | Vespers' Crypt | $50 | $4,400 |
| 2 | Bone Choir | $200 | $17,600 |
| 5 | Hall of Bleeding Saints | $25,000 | $2.2M |
| 10 | Soul Foundry | $25M | $2.2B |
| 15+ | Beyond Naming + | $25T+ | $2.2P+ |
| Rarity | Chance |
|---|---|
| Common (×1 value) | 45% |
| Common (×3 value) | 28% |
| Uncommon (×10 value) | 15% |
| Rare (×28 value) | 9% |
| Legend (×88 value) | 3% |
Each ascension grants +3% chance to bump a roll's rarity tier permanently (rank 10 = +30% bump chance).
A dark-mystic descent. No shop, no gear — only the climb.
Save is independent — you start fresh. Vows, multiplier, talents, and coins all persist between runs.